Boop

Ctrl+Alt+Del Maquettes

Friday, October 31, 2008 | 12:21 AM | by
I'm really excited today to finally unveil a line of Limited Edition Ctrl+Alt+Del Maquettes that will be available soon! We've been working on these since July, and I've shown them around here and there at different stages of the creation process, but now that they've been finalized and sent off to mass production, I get to show them to everyone.





As you can see, we're starting with Ethan and Zeke. They're about 5" tall and made of high quality resin, perfect for sitting on your computer desk or television. They will be very limited at only 500 of each produced. This helps us ensure they remain collector's items, and also will let us continue to release new characters, and different poses/versions of characters (think 'Winter-een-mas King Ethan' or Ethan MacManus: Space Archaeologist, for instance).

Right now we expect them to retail around the $20 mark. We are hoping to have these shipping in time for Christmas, but I can't promise anything yet. It's going to be a tight squeeze.

I'll keep you posted on when they'll go on sale, just in case they go fast.

Maquettes and Little Big Planet

Friday, October 31, 2008 | 04:08 PM | by
There's been a lot of great anticipation for the maquettes, so let me address some of the more frequently asked questions.

  • Yes, the maquettes will ship overseas.
  • We will not be offering a pre-order for them, however I will give you plenty of advance warning for when they go on sale. Most likely we'll break them up into two batches of 250, like we do for the hardcover books. This will give people a chance at them regardless of work schedules and timezones.
  • Once they are sold out, we will never make another of these sculpts. That's what makes them collectable. We may make another Ethan, but it would be in a different pose/theme for instance.
  • The figures ship in custom designed limited edition packaging.
Also, if you sent me a friend request on the PSN, please be patient. I got a ton of them, and I have to go through three screens to approve each one, so I'm doing them in batches.

Fallout 3: Heads Up

Friday, October 31, 2008 | 05:28 PM | by
In the Fallout series it is often possible to skip entire portions of the main story via exploration or fast-talking someone. Apparently these shortcuts still exist in Fallout 3. However I stumbled on one that skips a chunk of the story, but does so in a very jarring way. You skip the portion of the story, but the dialogue doesn't change. It still assumes you've done and learned things that you haven't, and it makes the whole experience really awkward and unsatisfying. You feel like you've missed something, rather than just found an alternative path.

I'm going to post a hint on how to avoid this, in case anyone wants. There are very minor spoilers (just the names of a couple of places), but I'm blacking them out. Highlight the text if you want to read it.

If you stumble across Vault 112 before you've visted the GNR, do not enter.

This happened to me, and while I don't mind the shortcuts in Fallout, I felt this one was poorly done, and it left me feeling "out of the loop" so to speak, giving me dialogue options to ask about stuff that I'd never even heard of before. I had to go back to an earlier save to reset the main quest.