Our site is being sponsored this week by SUMO beanbag chairs. They love you guys and, apparently, you dig them as well. You've heard me talk about them in the past, I have a handful of their chairs myself, and I love them. They're very easy for me to recommend, so I'm always happy to welcome them as a sponsor.
With the holidays coming up, a Black Friday/Cyber Monday discount, and free shipping, I know a SUMO Omni would make a great gift for a close friend or relative.
Plus, thanks to their sponsorship, I'll be updating Monday, Tuesday, Wednesday, Thursday and Friday this week. You get two extra comics this week. Yay SUMO!
Yeah, this is actually happens.
I'm not one of those overly paranoid people that think the Kinect is recording everything I say and do and reporting it back to the government. I don't mind that it's listening for me to say things. And honestly, I think it's kind of neat to incorporate the fact that it's listening into the games we play. It is, after all, kind of the entire point of the technology. If you were a basketball coach, and you went off on an expletive-filled tirade in the middle of a game, you'd get T'd up. Working that into NBA 2k14 is just another way to add realism into a game that aims for realism. And if it truly bothers you, just turn the Kinect off. Problem solved.
So I really have no problem with the tech itself... I do think they're using it in the wrong god damned games.
Why is this not in Call of Duty? I think if the Kinect hears you call someone a fag while in CoD/Battlefield, the game should immediately outfit your soldier in nothing but a bright pink banana-hammock, carrying a gun that will only shoot rainbows and sunshine for ten minutes. Or invert all your controls. Or, hey, even just mute you for ten minutes. That would work wonders for the overall online experience of those games.